Always be casting. Your ramp does not fill every global, and the gaps are where your damage goes.
Log-verifiedn=1335 runs with cast data
Damage is 14.0% of everything a Preservation Evoker casts in the 30 seconds before a party damage spike, 49,910 casts out of 355,869. Against the 276,815 casts you actually press, it is 18.0%. Ramp buttons are 46.5%.
Two numbers because your log contains casts you never pressed. Twin Flame fires by itself when you consume Essence Burst, and Merithra's Blessing is an upgrade to your next Reversion rather than a button. Between them that is 79,054 casts, 22% of the log. Take those out and you get the share of your actual globals, which is the number worth acting on.
When to press damage
Your heals keep arriving after you cast them. Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. heals instantly and then for up to 16 seconds more. ReversionReversion2.2% of base mana · 30 yd range · Instant · 9 sec recharge · 2 ChargesReverse an ally's injuries, [Golden Hour: instantly healing them for 15% of damage taken in the last 5 sec and an additional / healing them for] (256.5% of Spell Power) over 12 sec.When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec. heals over 12 seconds. Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). lands 1.5 seconds after you place it. All of that keeps working while you press something else.
Damage is free in three places:
Walking to the pull. Nothing is taking damage yet.
After your ramp is out and ticking. Standing still and watching frames does not add healing.
While Twin FlameTwin FlameConsuming Essence Burst fires a twin flame, healing your target for (312% of Spell Power). does the work. It costs you no global at all, and it is the single most recorded thing in the window at 55,526 casts across 1254 runs.
Damage costs you in two places:
When it eats a global you needed. Every ramp piece still has to be out before the spike lands, and the logs do not record whether a global spent on damage was one you were about to need. Treat a late global as owed to the ramp until the ramp is finished.
When it eats Essence.DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec. costs 3 Essence. So does Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).. Every DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec. you channel is an Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). you did not cast.
What is actually pressed
4 abilities count as damage. Two of them matter: DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec. and Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. are 47,146 of the 49,910 damage casts, 94% of them. Learn those two. The third button most players would name is Living FlameLiving Flame12% of base mana · 25 yd range · 2 sec castSend a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232.001% of Spell Power) Fire damage to an enemy, and it is not a damage button at all.
Casts recorded in the 30 seconds before a spike, across the 1335 runs that have cast data. The last column is how many of those runs the ability appeared in at all, which is the difference between a button everybody presses and one a few people press a lot.
Damage abilities by casts recorded before a party damage spike, with the number of runs each appeared in.
Ability
Casts in the window
Share of damage casts
Runs it appeared in
DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec.
26,256
53%
97% (1299 of 1335)
Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec.
20,890
42%
100% (1335 of 1335)
Deep BreathDeep Breath15 - 50 yd range · Instant · 2 min cooldown · 1 ChargeTake in a deep breath and fly to the targeted location, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.Removes all root effects. You are immune to movement impairing and loss of control effects while flying. [Sands of Time: Increases the duration of your active Ebon Might effects by 5 sec]
1,697
3%
66% (881 of 1335)
Azure StrikeAzure Strike0.9% of base mana · 25 yd range · InstantProject intense energy onto 2 enemies, dealing (163.185% of Spell Power) Spellfrost damage to them.
1,067
2%
26% (343 of 1335)
Azure StrikeAzure Strike0.9% of base mana · 25 yd range · InstantProject intense energy onto 2 enemies, dealing (163.185% of Spell Power) Spellfrost damage to them. shows up in 26% (343 of 1335) of the runs with cast data, at 1067 casts, which is 3.1 presses per run where it shows up at all. It is instant, hits 2 enemies and costs almost no mana, so it is a fine thing to press while moving. It is not a habit worth building.
Deep BreathDeep Breath15 - 50 yd range · Instant · 2 min cooldown · 1 ChargeTake in a deep breath and fly to the targeted location, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.Removes all root effects. You are immune to movement impairing and loss of control effects while flying. [Sands of Time: Increases the duration of your active Ebon Might effects by 5 sec] shows up in 66% (881 of 1335) of the runs with cast data, but only 1697 times, which is 1.9 presses per run where it is used, on a 2 minute cooldown that would allow far more. Press Deep BreathDeep Breath15 - 50 yd range · Instant · 2 min cooldown · 1 ChargeTake in a deep breath and fly to the targeted location, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.Removes all root effects. You are immune to movement impairing and loss of control effects while flying. [Sands of Time: Increases the duration of your active Ebon Might effects by 5 sec] on big pulls. Do not use it as filler.
Living Flame is a heal
The button most players treat as damage filler heals for more than it hits. Preservation's branch of the tooltip leads with the heal: 780% of spell power to an ally, against 232% of spell power as Fire damage to an enemy. It is one button and your target decides which half happens.
Log-verifiedn=1335 runs with cast data
Living FlameLiving Flame12% of base mana · 25 yd range · 2 sec castSend a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232.001% of Spell Power) Fire damage to an enemy is the most pressed real button: 39,871 casts, across 98% (1314 of 1335) of the runs with cast data. Healing filler is 15.3% of what you press, and Living FlameLiving Flame12% of base mana · 25 yd range · 2 sec castSend a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232.001% of Spell Power) Fire damage to an enemy is nearly all of it.
A cast record does not say whether you were pointed at a friend or an enemy, so nobody can split those casts into heals and damage. That is why it is counted as healing filler here rather than being divided: the logs record the button being pressed and nothing else. Reading the Devastation branch of the same tooltip is how it was filed as damage in the first place, which put 39,871 casts on the wrong side of this page's headline figure.
Press it at whatever needs it and stop thinking of it as your damage button. Chrono FlamesChrono Flames12% of base mana · 25 yd range · 2 sec castTwist Chrono Flames toward your target, healing an ally for (780% of Spell Power) or dealing (232.001% of Spell Power) Fire damage to an enemy.Bronze magic repeats 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [(Spell Power * 2.5) * (1 + Versatility)]. is the same button on Chronowarden and heals for the same 780%. It has 2616 casts in 6% (81 of 1335) of the runs with cast data, because almost nobody in these runs picked that hero tree. You are not missing a button.
Where damage goes around a ramp
Damage goes out early. The figures below are how far ahead of the spike each ability first appears in a ramp, so a long lead means the button opens the window rather than closing it. DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec.'s first press lands a median of 21.7s before the spike, which is earlier than most of the ramp itself.
One value per spike, not per run: a key has several spikes and you set up for each one separately. Where an ability was pressed more than once before a spike, the earliest press is the one counted. The middle half is the range the middle 50% fell in, and it is wide on every row, which is the point. Anything used before fewer than 5 spikes is left out.
Seconds before the spike that each damage ability first appears in a ramp, with quartiles.
Ability
Ramps
Median lead
Middle half
Deep BreathDeep Breath15 - 50 yd range · Instant · 2 min cooldown · 1 ChargeTake in a deep breath and fly to the targeted location, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.Removes all root effects. You are immune to movement impairing and loss of control effects while flying. [Sands of Time: Increases the duration of your active Ebon Might effects by 5 sec]
1,697
11.9s
6.0s to 19.0s
Azure StrikeAzure Strike0.9% of base mana · 25 yd range · InstantProject intense energy onto 2 enemies, dealing (163.185% of Spell Power) Spellfrost damage to them.
739
16.6s
9.4s to 23.7s
Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec.
13,192
17.9s
11.1s to 24.1s
DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec.
9,793
21.7s
13.4s to 27.0s
There is no fixed ramp order to slot damage into. On the Animated Guardian in Kings' Rest, 175 runs recorded a ramp and 5 different abilities opened one. The most common opener, Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through., went first in 19% (33 of 175) of them. That counts only the abilities appearing in at least 60 percent of those runs, so the real spread is wider than 5. The set of ramp abilities is consistent between runs. The order is not.
So press damage on a gap rather than as a step:
Early in the window. This is the cheapest damage you will get, because none of your ramp is due yet.
Between ramp pieces. If your next ramp button is on cooldown or nobody is in position, fill the global.
Inside the last few seconds. Only if a global is genuinely spare. If any ramp piece is still unplaced, place it instead.
Step 3 is advice. The logs record what was pressed and when. They do not record whether a DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec. 3 seconds out cost anybody a life.
Fire Breath
Press it every pull. Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. appears in 100% (1335 of 1335) of the runs with cast data, 20,890 times. It is the damage ability that shows up in the most runs.
Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. heals, and not because of your hero tree. Life-Giver's FlameLife-Giver's Flame100 yd range · InstantFire Breath and Deep Breath heal 5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them. turns 80% of its damage into healing, split between up to 5 nearby injured allies. That is a Preservation spec talent, so it works on Chronowarden as well as Flameshaper. Leaping FlamesLeaping FlamesFire Breath causes your next Living Flame to strike 1 additional target per empower level. is the second route: Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. makes your next Living FlameLiving Flame12% of base mana · 25 yd range · 2 sec castSend a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232.001% of Spell Power) Fire damage to an enemy strike one extra target per empower level. Do not hold Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. waiting for a damage window, because holding it holds healing.
There is no Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. talent package, whatever the take rates suggest. LifecindersLifecindersObsidian Scales also applies to your target or 1 nearby injured ally at 50% value. is at 87% of recorded builds and Consume FlameConsume Flame100 yd range · InstantVerdant Embrace consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 240% of the amount consumed.Emerald Blossom and Fluttering Seedlings consume 2 sec of Dream Breath from allies they heal, detonating it and healing them for 240% of the amount consumed], Conduit of FlameConduit of FlameCritical strike chance against targets above 50% health increased by 10%., Renewing BreathRenewing BreathDream Breath healing is increased by 15%. and Fire TorrentFire TorrentTwin Flame bounces to up to 2 additional targets. all sit at 95% or more. None of the five touches Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec.. LifecindersLifecindersObsidian Scales also applies to your target or 1 nearby injured ally at 50% value. modifies Obsidian ScalesObsidian Scales300 yd range · Instant · 1.5 min cooldown · 1 ChargeReinforce your scales, reducing damage taken by 30% [Renewing Blaze: and causing you to be healed over 8 sec equal to the damage it prevented]. Lasts 12 sec.. Consume FlameConsume Flame100 yd range · InstantVerdant Embrace consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 240% of the amount consumed.Emerald Blossom and Fluttering Seedlings consume 2 sec of Dream Breath from allies they heal, detonating it and healing them for 240% of the amount consumed] and Renewing BreathRenewing BreathDream Breath healing is increased by 15%. modify Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.. Fire TorrentFire TorrentTwin Flame bounces to up to 2 additional targets. modifies Twin FlameTwin FlameConsuming Essence Burst fires a twin flame, healing your target for (312% of Spell Power).. Conduit of FlameConduit of FlameCritical strike chance against targets above 50% health increased by 10%. is a flat critical strike bonus. They are the Flameshaper tree, and their take rate is the hero tree split restated.
Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. is empowered, and the rank moves the damage rather than adding to it. Rank I deals its damage over 20 seconds, rank II over 14, rank III over 8, with more of it landing instantly at each step. Rank III is your maximum unless you take Font of MagicFont of MagicYour empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster., and 1% of recorded builds did.
Tip the ScalesTip the ScalesInstant · 2 min cooldownCompress time to make your next empowered spell cast instantly at its maximum empower level. makes your next empowered spell cast instantly at maximum empower level. It was pressed 3871 times, across 93% (1238 of 1335) of the runs with cast data. The logs do not record which empowered spell each one was spent on, so it cannot tell you whether those went to Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. or Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec..
How these numbers were measured
Runs come from Warcraft Logs. Preservation Evoker only, Mythic+ only.
Only one report counts per key. Two players in the same group each upload the same run, so the raw data holds that key twice. 0 of 1336 logged rows are a second copy of this kind, and only one of each pair is counted. That is where 1336 comes from.
Runs whose event stream was cut short are excluded, because their totals would be low by an amount nobody can measure. None have hit that yet.
A pull is listed only if it appears in at least 60 percent of that dungeon's runs. What you see is the dungeon's spine, not one group's exact route. If your group skips a pack listed here, or takes one that is not, nothing is wrong.
An ability is called part of the ramp only if it appears in at least 60 percent of the runs with ramp casts for that pull. One player's habit on one key does not reach the page.
Casts are only collected from the 30 seconds before a damage spike. That is a setting, not a finding, so nothing here can tell you whether a ramp starts earlier than that. Where you see a window, it is the window we looked in.
Ramps are worked out one run at a time and then compared, rather than by taking each ability's average timing separately. Doing it the second way produced ramps of six casts inside four seconds, which is faster than the game allows anyone to press buttons.
Damage figures are the whole party added together. Nothing here records who took the damage, and most autoattack damage lands on the tank. Use these numbers to compare one pull against another. They are not an amount you have to heal.