A ramp is healing you cast before anyone is hurt. Every dangerous pull in Mythic+ has one moment that does most of its damage, and you want your heals already landing when it arrives, so the party bars dip instead of dropping. If you cast your first heal when you see a health bar move, you are already too late.
One thing to know before you read the numbers
We only recorded the last 30 seconds before each spike. So everything below tells you what gets pressed inside that window, and none of it tells you when a ramp really starts. Yours may well start earlier. Do not read these as start times.
Cast data exists for 1335 of the 1336 logged runs, and holds 355,869 casts.
A quarter of your cast log is not a decision
Log-verifiedn=1335 runs with cast data
22% of the casts recorded in the window are procs: 79,054 of 355,869 rows that nobody pressed.
A proc is logged exactly like a press, so a raw cast count reads as though you pushed a button for it. Anything built on that count, including a ramp order, inherits the error. Every figure below this point is against the 276,815 casts that were chosen.
Twin FlameTwin FlameConsuming Essence Burst fires a twin flame, healing your target for (312% of Spell Power). is 55,526 of those. It fires when you consume Essence BurstEssence BurstLiving Flame has a 20% chance, and Reversion has a 15% chance to make your next Essence ability free. [Essence Attunement: Stacks 1 times]. It is the single largest row in the whole dataset and it is not a button.
Merithra's BlessingMerithra's BlessingReversion protects allies, reversing 0.5% of all damage taken and healing them instead. is another 23,528. It is a passive that upgrades your next ReversionReversion2.2% of base mana · 30 yd range · Instant · 9 sec recharge · 2 ChargesReverse an ally's injuries, [Golden Hour: instantly healing them for 15% of damage taken in the last 5 sec and an additional / healing them for] (256.5% of Spell Power) over 12 sec.When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec., so Merithra's BlessingMerithra's BlessingReversion protects allies, reversing 0.5% of all damage taken and healing them instead. and ReversionReversion2.2% of base mana · 30 yd range · Instant · 9 sec recharge · 2 ChargesReverse an ally's injuries, [Golden Hour: instantly healing them for 15% of damage taken in the last 5 sec and an additional / healing them for] (256.5% of Spell Power) over 12 sec.When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec. are one button logged under two names, and their 23,528 and 6,309 casts were never independent numbers. You cannot put Merithra's BlessingMerithra's BlessingReversion protects allies, reversing 0.5% of all damage taken and healing them instead. in a sequence, because you cannot press it. Any guide listing it as its own ramp step is wrong.
Against the 276,815 casts you actually chose, ramp abilities are 47%.
The set of abilities is consistent. The order is not.
You can only see this by comparing runs against each other. Take Animated Guardian in Kings' Rest, below. The abilities repeat. The opener does not.
175 runs with ramp casts · a typical ramp is 6 abilities
No ability reliably goes first here. The most common opener was Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through., in 33 of 175 runs. Treat this as a set to get out, not an order.
Ramp abilities for Animated Guardian, by how often each appeared and opened.
Ability
Appeared in
Opened the ramp
Typical position
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.
99% (174 of 175)
22 of 175
3
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
93% (162 of 175)
33 of 175
3
Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount.
74% (129 of 175)
22 of 175
3
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.
60% (105 of 175)
25 of 175
3
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
78% (136 of 175)
28 of 175
4
Log-verifiedn=15 Kings' Rest pulls with a ramp table
On 15 of 15 Kings' Rest pulls, no single ability opened even half the runs.
These are good players ramping the same pack, and they do not agree on what to press first. If you have been trying to learn a fixed opener off a guide and it keeps falling apart in the key, that is because there is no fixed opener to learn.
Thin sample: 15 Kings' Rest pulls with a ramp table.
So memorise which abilities go into a pull. Do not memorise an order.
What goes into almost every ramp
Across the 15 Kings' Rest pulls with a usable ramp table, 2 abilities turn up on most of them. The middle column is the strict one: it counts the pulls where the ability was in every single recorded run, not most of them.
Out of 15 pulls. An ability is only listed on a pull if it appeared in at least 60 percent of that pull's runs, so an ability can be missing from a pull here and still have been cast on it.
Ramp abilities in Kings' Rest, by how many pulls they appear on.
Ability
Pulls it appears on
Pulls where every run used it
Pulls it ever opened
Typical position
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.
15
1
15
2 to 3
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
15
0
15
2 to 3
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
11
0
11
3 to 4
Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount.
10
0
10
2 to 4
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.
6
0
6
3 to 4
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. and Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. are the core. Treat Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount. and EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. as pull-specific rather than standard.
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. is the clearest case of a cast everybody uses and almost nobody leads with. It is on 15 of the 15 pulls, it was in every recorded run on 1 of those, and its typical position sits between 2 and 3 everywhere it appears. Get it out, and get it out in the middle.
A typical ramp runs from 4 to 6 distinct abilities depending on the pull, and it is 4 or 5 on most of them.
Keep dealing damage while you ramp
Damage is 18% of the casts you actually press, and 14% of everything recorded. What gets pressed is DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec., Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec., Deep BreathDeep Breath15 - 50 yd range · Instant · 2 min cooldown · 1 ChargeTake in a deep breath and fly to the targeted location, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.Removes all root effects. You are immune to movement impairing and loss of control effects while flying. [Sands of Time: Increases the duration of your active Ebon Might effects by 5 sec] or Azure StrikeAzure Strike0.9% of base mana · 25 yd range · InstantProject intense energy onto 2 enemies, dealing (163.185% of Spell Power) Spellfrost damage to them., and DisintegrateDisintegrate3 Essence · 25 yd range · Channeled (3 sec cast)Tear into an enemy with a blast of blue magic, inflicting (475.53% of Spell Power) Spellfrost damage over 3 sec, and slowing their movement speed by 50% for 3 sec. and Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. are 94% of it.
Living FlameLiving Flame12% of base mana · 25 yd range · 2 sec castSend a flickering flame towards your target, healing an ally for (780% of Spell Power) or dealing (232.001% of Spell Power) Fire damage to an enemy is not on that list, despite being one of your largest rows at 39,871 casts in 1314 of the 1335 runs with cast data. For Preservation it is a heal that can also damage: the tooltip leads with the healing and lists the Fire damage second, and a cast record cannot tell you which one happened. Treat it as your filler heal.
No damage ability appears in the ramp tables above, and that is a fact about the query rather than a finding: those tables only consider abilities filed as ramp, StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. or hold-for-it casts. Press damage in whatever moment is free. Do not slot it as a fixed step.
Know when the hit lands
The pull timings are the part of this data you can put a stopwatch on. Every figure here is a median across the runs containing that pull, measured from the moment the pull starts.
Spike time is measured from the beginning of the pull, not the beginning of the run. Leading cause is the largest single non-melee source inside that window. Learn the number for the pulls you keep dying on: it tells you when you need to be finished.
Kings' Rest pulls with a ramp table, and how far into each pull the damage spike lands.
Pull
Runs
Spike lands
Leading cause
Guard Captain Atu
177
12s
Forked Lightning
King Timalji
177
15s
Bladestorm
Royal Berserker
125
23s
Bloodthirsty Axe
Queen Patlaa
177
24s
Shoot
King A'akul
177
29s
Sudden Rupture
Shadow-Borne Champion
126
32s
Shadow Whirlwind
Interment Construct
118
35s
Heavy Slams
Ghostly Brute
177
37s
Bloodthirsty Axe
Shadow of Zul
177
42s
Shadow Barrage
Mchimba the Embalmer
177
43s
Drain Fluids
Animated Guardian
176
44s
Heavy Slams
Purification Construct
177
44s
Purification Strike
King Dazar
177
1m 20s
Gilded Destruction
The Golden Serpent
177
1m 22s
Serpentine Gust
The Council of Tribes
177
2m 12s
Arc Lightning
The full sheet for every pull, including the ones without a ramp table, is on the Kings' Rest page.
When the pull comes early
You cannot shorten a sequence you do not have, so cut by importance instead. Keep the abilities that appeared in every run of the pull, which is the middle column of the table above. Drop the ones that only turn up on some pulls, because these players were already dropping them.
Then change how you release Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.. Its total healing is the same at every empower rank, but the lowest rank spreads it over a long window while the highest front-loads it. If you are short on time, release early at a higher rank. The lead time is what a low rank wants.
The logs do not record mistimed pulls, so the cutting order here is reasoning from the appearance counts rather than a measurement.
When the pull comes late
Do not start over. Fill the extra time with damage, then re-press whatever came off cooldown while you waited.
StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. is the one measured tool here and it is used unevenly. StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. was stored 3,991 times across 1211 runs and released only 1,972 times across 945 runs, so most stores made inside a ramp window are not spent inside one.
What Stasis banked
StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. duplicates your next three helpful spells and stores them. Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. appears in 15 of the 15 banks recorded on a Kings' Rest pull. Read that as an observation rather than a rate: it rests on 1324 uses.
Every row is one or two runs. We worked out each bank from the next casts after the store, then stripped anything StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. cannot hold, so a row with fewer than three spells is one we could not fully recover rather than a bank that went out short.
What StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. held going into Kings' Rest pulls, and how long it was held.
Pull
Runs
Held
Banked
Animated Guardian
124
20s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
Shadow-Borne Champion
80
24s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
The Golden Serpent
144
21s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
Guard Captain Atu
38
40s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
King A'akul
67
23s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
King Timalji
23
44s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
Queen Patlaa
29
29s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
Purification Construct
111
20s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
Interment Construct
52
34s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
Mchimba the Embalmer
107
31s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
Royal Berserker
58
23s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
Ghostly Brute
109
24s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
The Council of Tribes
140
24s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
Shadow of Zul
80
21s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
King Dazar
162
20s
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
The long holds are somebody banking a ramp early in a dungeon and carrying it to a boss. The reactivation clock starts once the third spell is stored, not when you cast StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic., so a long hold is a slot left unfilled rather than a bug in the data.
How these numbers were measured
Runs come from Warcraft Logs. Preservation Evoker only, Mythic+ only.
Only one report counts per key. Two players in the same group each upload the same run, so the raw data holds that key twice. 0 of 1336 logged rows are a second copy of this kind, and only one of each pair is counted. That is where 1336 comes from.
Runs whose event stream was cut short are excluded, because their totals would be low by an amount nobody can measure. None have hit that yet.
A pull is listed only if it appears in at least 60 percent of that dungeon's runs. What you see is the dungeon's spine, not one group's exact route. If your group skips a pack listed here, or takes one that is not, nothing is wrong.
An ability is called part of the ramp only if it appears in at least 60 percent of the runs with ramp casts for that pull. One player's habit on one key does not reach the page.
Casts are only collected from the 30 seconds before a damage spike. That is a setting, not a finding, so nothing here can tell you whether a ramp starts earlier than that. Where you see a window, it is the window we looked in.
Ramps are worked out one run at a time and then compared, rather than by taking each ability's average timing separately. Doing it the second way produced ramps of six casts inside four seconds, which is faster than the game allows anyone to press buttons.
Damage figures are the whole party added together. Nothing here records who took the damage, and most autoattack damage lands on the tank. Use these numbers to compare one pull against another. They are not an amount you have to heal.