Three named stages with an intermission wedged between the second and third, which makes it the most structured fight in the instance so far. The two outer stages are the long ones and the intermission is short, so cooldowns spent covering it come back late.
The first thing worth planning against lands 2m 6s in, inside Stage One: Serpent's Bargain. Empowers and Stasis both want lead time, so a ramp that starts when you see a health bar move is already late. Begin it around 1m 46s, roughly 20 seconds out, and let it land into the spike rather than after it. The heaviest window comes later, in Intermission: The Claimed Vessel, at 4m 52s. That is where a saved cooldown is worth the most.
Most of what reaches the group here comes from Venom Rupture, Coalesced Venom and Dreadful Presence, and those are totals for everybody who is not the tank, so they are what the raid took rather than a number you have to heal on your own.
All of this comes from 24 logged heroic runs, every one of them a kill, because the board these came from holds no wipes. Read the timings as the shape of the fight rather than as settled numbers: they will move as the raid goes on farm.
The stages that spike
Each stage of The Coiled Altar, how long it runs and where its heaviest five seconds fall.
Stage
Runs
Median length
Worst moment
Taken in those five seconds
Stage One: Serpent's Bargain
24
2m 24s
2m 6s
16,268,557
Stage Two: Usurper's Reprisal
24
2m 14s
2m 27s
17,630,491
Intermission: The Claimed Vessel
24
38s
4m 52s
22,837,052
Stage Three: Coiled Union
24
3m 13s
7m 48s
15,658,883
Log-verifiedn=24 runs
The Coiled Altar on heroic runs 4 stages, and the worst moment of each falls at 2m 6s, 2m 27s, 4m 52s, 7m 48s into the fight.
The worst moment is the middle of the heaviest five seconds of damage that did not land on a tank, measured from the pull.
Thin sample: 24 runs.First week of the season, so gear is low and every timing here moves as it rises.Every run is a kill. The leaderboard holds no wipes, so nothing here shows what going wrong looks like.
What the ramp looks like
Taken from what these runs cast in the thirty seconds before the heaviest damage of each stage. Procs are left out, because a proc is not a decision: Twin FlameTwin FlameConsuming Essence Burst fires a twin flame, healing your target for (312% of Spell Power). fires when Essence BurstEssence BurstLiving Flame has a 20% chance, and Reversion has a 15% chance to make your next Essence ability free. [Essence Attunement: Stacks 1 times] is consumed, and Merithra's BlessingMerithra's BlessingReversion protects allies, reversing 0.5% of all damage taken and healing them instead. is a passive that upgrades your next ReversionReversion2.2% of base mana · 30 yd range · Instant · 9 sec recharge · 2 ChargesReverse an ally's injuries, [Golden Hour: instantly healing them for 15% of damage taken in the last 5 sec and an additional / healing them for] (256.5% of Spell Power) over 12 sec.When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec..
Stage One: Serpent's Bargain
Press Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). about 5 times, EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. about 4 times, Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. about 2 times, Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. about 2 times, Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. about 2 times and Stasis (Store)Stasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. once inside that window, across 24 runs.
No two runs cast the same full sequence, so there is no single opener to copy. What repeats is which cast follows which:
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 92% (22 of 24) of the runs
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. into Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through., in 83% (20 of 24) of the runs
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 79% (19 of 24) of the runs
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 75% (18 of 24) of the runs
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 75% (18 of 24) of the runs
24 runs with ramp casts · a typical ramp is 7 abilities
No ability reliably goes first here. The most common opener was Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 8 of 24 runs. Treat this as a set to get out, not an order.
Ramp abilities for Stage One: Serpent's Bargain, by how often each appeared and opened.
Ability
Appeared in
Opened the ramp
Typical position
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
100% (24 of 24)
5 of 24
3
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
100% (24 of 24)
8 of 24
3
Stasis (Store)Stasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic.
71% (17 of 24)
4 of 24
3
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.
96% (23 of 24)
2 of 24
4
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.
88% (21 of 24)
3 of 24
4
Stage Two: Usurper's Reprisal
Press Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). about 6 times, EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. about 5 times, Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. about 2 times, Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. about 2 times and Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. once inside that window, across 24 runs.
No two runs cast the same full sequence, so there is no single opener to copy. What repeats is which cast follows which:
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 75% (18 of 24) of the runs
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 75% (18 of 24) of the runs
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 75% (18 of 24) of the runs
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 75% (18 of 24) of the runs
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 67% (16 of 24) of the runs
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. into Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through., in 67% (16 of 24) of the runs
24 runs with ramp casts · a typical ramp is 6 abilities
No ability reliably goes first here. The most common opener was Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 10 of 24 runs. Treat this as a set to get out, not an order.
Ramp abilities for Stage Two: Usurper's Reprisal, by how often each appeared and opened.
Ability
Appeared in
Opened the ramp
Typical position
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
96% (23 of 24)
10 of 24
2
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
100% (24 of 24)
7 of 24
3
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.
92% (22 of 24)
3 of 24
3
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.
100% (24 of 24)
3 of 24
4
Intermission: The Claimed Vessel
Press Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). about 5 times, EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. about 5 times, Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. about 2 times, Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. about 2 times and Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. once inside that window, across 24 runs.
No two runs cast the same full sequence, so there is no single opener to copy. What repeats is which cast follows which:
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 92% (22 of 24) of the runs
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 75% (18 of 24) of the runs
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 71% (17 of 24) of the runs
Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 71% (17 of 24) of the runs
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 67% (16 of 24) of the runs
24 runs with ramp casts · a typical ramp is 5 abilities
No ability reliably goes first here. The most common opener was Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 9 of 24 runs. Treat this as a set to get out, not an order.
Ramp abilities for Intermission: The Claimed Vessel, by how often each appeared and opened.
Ability
Appeared in
Opened the ramp
Typical position
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
100% (24 of 24)
9 of 24
2
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.
92% (22 of 24)
5 of 24
2
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
100% (24 of 24)
6 of 24
3
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.
96% (23 of 24)
2 of 24
4
Stage Three: Coiled Union
Press Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). about 5 times, EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. about 4 times, Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount. about 2 times, Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. about 2 times, Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. about 2 times and Fire BreathFire Breath1.8% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for [((163.409% of Spell Power)) + ((39.4834% of Spell Power) * (10 + 0 + 0))] Fire damage, reduced beyond 5 targets. [Sands of Time: Increases the duration of your active Ebon Might effects by 2 sec]Empowering causes more of the damage to be dealt immediately instead of over time.I: Deals [(163.409% of Spell Power)] damage instantly and [(39.4834% of Spell Power) * (10 + 0 + 0)] over (20 + 0 + 0) sec.II: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 3)] damage instantly and [(39.4834% of Spell Power) * (7 + 0 + 0)] over (14 + 0 + 0) sec.III: Deals [(163.409% of Spell Power) + ((39.4834% of Spell Power) * 6)] damage instantly and [(39.4834% of Spell Power) * (4 + 0 + 0)] over (8 + 0 + 0) sec. about 2 times inside that window, across 24 runs.
No two runs cast the same full sequence, so there is no single opener to copy. What repeats is which cast follows which:
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 83% (20 of 24) of the runs
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 83% (20 of 24) of the runs
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed. into EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed., in 63% (15 of 24) of the runs
Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount. into Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount., in 63% (15 of 24) of the runs
24 runs with ramp casts · a typical ramp is 6 abilities
No ability reliably goes first here. The most common opener was Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power)., in 8 of 24 runs. Treat this as a set to get out, not an order.
Ramp abilities for Stage Three: Coiled Union, by how often each appeared and opened.
Ability
Appeared in
Opened the ramp
Typical position
Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
100% (24 of 24)
8 of 24
2
EchoEcho2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.
92% (22 of 24)
2 of 24
3
Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.
100% (24 of 24)
7 of 24
4
Verdant EmbraceVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount.
63% (15 of 24)
2 of 24
4
Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.
92% (22 of 24)
3 of 24
5
Stasis
Held time is how long the charges sat banked before release. A long hold means StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. was filled during downtime and spent later; a short one means it was filled and released inside the same window, which is a different tool.
Log-verifiedn=42 runs with Stasis recorded
Into Stage One: Serpent's Bargain, StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. was banked with Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). and held 20s.
Log-verifiedn=22 runs with Stasis recorded
Into Stage Two: Usurper's Reprisal, StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. was banked with Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). and held 17s.
Thin sample: 22 runs with Stasis recorded.
Log-verifiedn=16 runs with Stasis recorded
Into Intermission: The Claimed Vessel, StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. was banked with Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). and held 16s.
Thin sample: 16 runs with Stasis recorded.
Log-verifiedn=41 runs with Stasis recorded
Into Stage Three: Coiled Union, StasisStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic. was banked with Dream BreathDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec. + Temporal AnomalyTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through. + Emerald BlossomEmerald Blossom3 Essence / 15% of base mana · 25 yd range · Instant · 30 sec cooldownGrow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power). and held 13s.
What they were playing
The loadout most of these runs shared. A real build somebody imported rather than an average: a build assembled from per-talent take rates can overspend the point budget or take both halves of a choice node, which is not a build anybody can play. The full spread by key level lives on the talents page.
Landslide1.4% of base mana · 10 - 40 yd range · Instant · 1.5 min cooldownConjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.Not takenObsidian Scales300 yd range · Instant · 1.5 min cooldown · 1 ChargeReinforce your scales, reducing damage taken by 30% [Renewing Blaze: and causing you to be healed over 8 sec equal to the damage it prevented]. Lasts 12 sec.TakenExpunge10% of base mana · 25 yd range · Instant · 8 sec cooldownExpunge toxins affecting an ally, removing all Poison effects.TakenNatural ConvergenceDisintegrate channels 20% faster.Not takenHeavy WingbeatsWing Buffet's cooldown is reduced by 2 min.TakenVerdant Embrace10% of base mana · 25 yd range · Instant · 24 sec cooldown · 1 ChargeFly to an ally and heal them for (1375.4% of Spell Power), or heal yourself for the same amount.TakenForger of MountainsLandslide's cooldown is reduced by 30 sec, and it can withstand 200% more damage before breaking.Not taken2/2Innate MagicEssence regenerates 5% faster.Taken, 2 of 2Obsidian BulwarkObsidian Scales has an additional charge.TakenEnkindledLiving Flame deals 3% more damage and healing.Not takenScarlet AdaptationStore 20% of your effective healing, up to (Spell Power * 2.254 * 1). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.TakenInner RadianceYour Living Flame and Emerald Blossom are 30% more effective on yourself.TakenRecallYou may reactivate [Dream Flight: Dream Flight and] [Breath of Eons / Deep Breath] within 3 sec after landing to travel back in time to your takeoff location.Not takenClobbering SweepTail Swipe's cooldown is reduced by 2 min.Not takenTailwindHover increases your movement speed by 70% for the first 4 sec.Not takenCauterizing Flame10% of base mana · 25 yd range · Instant · 1 min cooldownCauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell Power) upon removing any effect.TakenAncient FlameCasting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.(500ms cooldown)Not taken2/2Instinctive ArcanaYour Magic damage done is increased by 2%.Taken, 2 of 2Tip the ScalesInstant · 2 min cooldownCompress time to make your next empowered spell cast instantly at its maximum empower level.Taken2/2Attuned to the DreamYour healing done and healing received are increased by 3%.Taken, 2 of 2Sleep Walk1% of base mana · 25 yd range · 1.7 sec castDisorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.Not takenProtracted TalonsAzure Strike damages 1 additional enemy.Taken2/2Inherent ResistanceMagic damage taken reduced by 4%.Taken, 2 of 2Draconic LegacyYour Stamina is increased by 6%.TakenExtended FlightHover lasts 4 sec longer.Not takenBountiful BloomEmerald Blossom heals 2 additional allies.TakenRegenerative MagicYour Leech is increased by 2%.TakenBlast FurnaceFire Breath's damage over time lasts 4 sec longer.TakenExuberanceWhile above 75% health, your movement speed is increased by 10%.TakenRenewing Blaze30 yd rangeObsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it prevented to be healed back over 8 sec.TakenWalloping BlowWing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.Not takenPanaceaEmerald Blossom and Verdant Embrace instantly heal you for (250% of Spell Power) when cast.TakenStretch TimeWhile flying during [Breath of Eons / Deep Breath], 100% of damage you would take is instead dealt over 10 sec.TakenUnravelDirect damage from Fire Breath consumes absorb shields from enemies, dealing (1200% of Spell Power) additional Spellfrost damage to them.Not takenOppressing RoarInstant · 2 min cooldownLet out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. [Overawe: Removes 1 Enrage effect from each enemy]Not takenFoci of LifeRenewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.TakenRescue30 yd range · Instant · 1 min cooldownSwoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.Taken2/2Lush GrowthGreen spells restore 5% more health.Taken, 2 of 2Source of Magic25 yd range · InstantRedirect your excess magic to a friendly healer for 1 hour. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.TakenStrike from AboveGlide speed and height increased by 10%.Not takenLeaping FlamesFire Breath causes your next Living Flame to strike 1 additional target per empower level.TakenOveraweOppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 30 sec.Not takenAerial MasteryHover gains 1 additional charge.TakenTwin GuardianRescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.Not takenPotent ManaSource of Magic increases the target's healing and damage done by 3%.TakenTerror of the Skies[Breath of Eons / Deep Breath] stuns enemies for 3 sec.Not takenTime SpiralInstant · 2 min cooldownBend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.Taken · choice nodeZephyrInstant · 2 min cooldownConjure an updraft to lift you and your 4 nearest allies within 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.Taken
Preservation
Echo2 Essence / 1.9% of base mana · 30 yd range · InstantWrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord: 105 / Golden Opportunity: 77)]% of normal healing. Essence spells cannot be Echoed.TakenDream Breath4.9% of base mana · Channeled (2.5 sec cast) · 30 sec cooldown · 1 ChargeInhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(92.16% of Spell Power) + (53.52% of Spell Power) * 8].I: Heals (92.16% of Spell Power) instantly and [(53.52% of Spell Power) * 8] over 16 sec.II: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 2] instantly and [(53.52% of Spell Power) * 6] over 12 sec.III: Heals [(92.16% of Spell Power) + (53.52% of Spell Power) * 4] instantly and [(53.52% of Spell Power) * 4] over 8 sec.TakenReversion2.2% of base mana · 30 yd range · Instant · 9 sec recharge · 2 ChargesReverse an ally's injuries, [Golden Hour: instantly healing them for 15% of damage taken in the last 5 sec and an additional / healing them for] (256.5% of Spell Power) over 12 sec.When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec.TakenTemporal CompressionEach cast of a Bronze spell causes your next empower spell to reach maximum level in 10% less time, stacking up to 4 times.TakenEssence BurstLiving Flame has a 20% chance, and Reversion has a 15% chance to make your next Essence ability free. [Essence Attunement: Stacks 1 times]TakenRewind5.5% of base mana · 40 yd range · Instant · 4 min cooldown · 1 ChargeRewind 30% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell Power * 0.4 * 5).Healing increased by 200% when not in a raid.TakenLifebindUnlimited rangeVerdant Embrace temporarily bonds your life with an ally, causing your healing on either partner to heal the other for 60% of the amount. Lasts 8 sec.Not takenEssence AttunementEssence Burst stacks 2 times.TakenTime Dilation2.2% of base mana · 30 yd range · Instant · 1 min cooldown · 1 ChargeStretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.TakenUnshakableYour empower spells are 10% more effective. While charging a healing empower spell, you cannot be knocked back.Not taken2/2Fluttering SeedlingsEmerald Blossom sends out 1 flying seedling when it bursts, plus up to 2 additional seedlings if Emerald Blossom heals fewer than 3 allies.Seedlings each heal an ally up to 40 yds away for (260% of Spell Power).Taken, 2 of 2Font of MagicYour empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.Not takenGolden HourReversion instantly heals the target for 15% of damage taken in the last 5 sec.TakenDelay Harm15% of delayed damage from Time Dilation is absorbed.Not taken · choice nodeTemporal Anomaly7.5% of base mana · 1.5 sec cast · 15 sec cooldownSend forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets.Applies Echo at 30% effectiveness on the first 5 allies it passes through.TakenEmpathEmpower spells increase your Essence regeneration rate by 100% for 8 sec.Not taken · choice node2/2Exhilarating BurstEach time you gain Essence Burst, your critical heals are 230% effective instead of the usual 200% for 10 sec.Taken, 2 of 2Field of DreamsEvery other Emerald Blossom has a 100% chance for one of your Fluttering Seedlings to grow into a new Emerald Blossom.TakenPower NexusIncreases your maximum Essence to 6.Not taken2/2Time LordEcho replicates 50% more healing.Taken, 2 of 2Flow StateEmpower spells cause time to flow 10% faster for you, increasing movement speed, cooldown recharge rate, and cast speed. Lasts 10 sec.Not takenNozdormu's TeachingsTemporal Anomaly reduces the cooldowns of your empower spells by 5 sec.Taken · choice nodeCall of YseraUnlimited rangeDream Breath healing increased by 20%, and Living Flame healing increased by 30%.TakenStasis4% of base mana · Instant · 1.5 min cooldownCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic.Taken · choice nodeGrace PeriodYour healing is increased by 10% on targets with your Reversion.TakenSpark of InsightConsuming a full Temporal Compression grants you Essence Burst.Not takenOuroborosCasting Echo grants one stack of Ouroboros, increasing the healing of your next Emerald Blossom by 30%, stacking up to 5 times.Not takenLife-Giver's FlameFire Breath and Deep Breath heal 5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.TakenInner FlameCasting Dream Flight or Stasis increases your healing over time by 50% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts [Dream Flight: 20 / 15] sec.TakenTemporal ArtificerRewind's cooldown is reduced by 60 sec.TakenEnergy LoopLevel 90Disintegrate deals 35% more damage and generates (2700 * 4) mana over its duration.(100ms cooldown)Not takenTime of Need2 min cooldownWhen you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for [(1375.4% of Spell Power) * 3]. Your alternate self continues healing for 8 sec before returning to their timeline.May only occur once every 60 sec.Not taken2/2Renewing BreathDream Breath healing is increased by 15%.Taken, 2 of 2Lifeforce MenderRed spells deal 20% additional damage and healing.Not taken2/2Timeless MagicReversion, Time Dilation, Echo, and [Temporal Barrier / Temporal Anomaly] last 15% longer and cost 15% less mana.Taken, 2 of 2Dream SimulacrumUnlimited rangeVerdant Embrace healing is increased by 30%. In addition, it no longer causes you to leap to your target, instead sending forth a Dream Simulacrum.Not taken · choice nodeTitan's GiftEssence Burst increases the effectiveness of your next Essence ability by 35%.TakenLifesparkReversion healing has a chance to cause your next Living Flame to cast instantly and deal 100% increased healing or damage. Stacks up to 2 charges.Not takenTwin EchoesCasting Emerald Blossom causes your next Echo to cast on an additional ally within 25 yards at 100% effectiveness. Stacks up to 2 charges.TakenTempo ChargedBronze healing and absorption increased by 15%.Not taken4/4Merithra's BlessingEssence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing:Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for (225% of Spell Power). Blooms may heal your primary target multiple times if no nearby injured allies are present.(Proc chance: 20%)Taken, 4 of 4
Hero · Flameshaper
Legacy of the LifebinderDream Breath and Fire Breath gain an additional charge.TakenTrailblazerHover, Deep Breath, and Dream Flight travel 40% faster, and Hover travels 40% further.Taken · choice nodeAshes in MotionFire Breath's cooldown is reduced by 5 sec.TakenExpanded LungsFire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 20%.Taken · choice nodeEssence WellDream Breath and Fire Breath have a 50% chance to generate Essence Burst.TakenConduit of FlameCritical strike chance against targets above 50% health increased by 10%.TakenBurning AdrenalineFire Breath and Dream Breath reach their maximum empower level 20% faster.TakenFulminous RoarFire Breath and Dream Breath deal their damage and healing 15% more often.TakenTwin FlameConsuming Essence Burst fires a twin flame, healing your target for (312% of Spell Power).TakenTitanic PrecisionLiving Flame has 1 extra chance to trigger Essence Burst when it critically strikes.TakenDeep ExhalationFire Breath's damage over time lasts 4 sec longer.Dream Breath's heal over time lasts 6 sec longer.TakenLifecindersObsidian Scales also applies to your target or 1 nearby injured ally at 50% value.Taken · choice nodeFire TorrentTwin Flame bounces to up to 2 additional targets.TakenConsume FlameVerdant Embrace consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 240% of the amount consumed.Emerald Blossom and Fluttering Seedlings consume 2 sec of Dream Breath from allies they heal, detonating it and healing them for 240% of the amount consumed.Taken
Flameshaper
What is doing the damage
Per stage, the abilities that hit somebody other than a tank hardest, totalled across the whole stage and averaged per run. These are stage totals, so they are much larger than the five second figure in the table above and the two do not compare.
A raid total is not a healing requirement and neither is this. It is what the group took, with most of a tank's share deliberately left out.
Runs come from Warcraft Logs. Preservation Evoker only, The Venomous Abyss only.
2075 logged runs across 9 bosses, cut into 7555 phase segments. Every one is a kill, because the ranking board these came from holds nothing else, so nothing here describes a fight going wrong.
Runs whose event stream was cut short are excluded, because their totals would be low by an amount nobody can measure. None have hit that yet.
An ability is called part of the ramp only if it appears in at least 60 percent of the runs with ramp casts for that pull. One player's habit on one key does not reach the page.
Casts are only collected from the 30 seconds before a damage spike. That is a setting, not a finding, so nothing here can tell you whether a ramp starts earlier than that. Where you see a window, it is the window we looked in.
Ramps are worked out one run at a time and then compared, rather than by taking each ability's average timing separately. Doing it the second way produced ramps of six casts inside four seconds, which is faster than the game allows anyone to press buttons.
Damage figures are the whole party added together. Nothing here records who took the damage, and most autoattack damage lands on the tank. Use these numbers to compare one pull against another. They are not an amount you have to heal.